Not enough goods to sell cities skylines3/15/2024 ![]() ![]() To set up a complete supply chain, you’ll need six types of zone: one of each of the specialised industries, generic industry, and commercial areas. Yep, I made this all by myself in PowerPont. Or, if you like, you could set yourself up an exporting powerhouse supplying the world. That means you can easily build a city however you like: you could do no industry whatsoever, and have your shops just import everything they need. ![]() Whatever you don’t produce within the city is imported, and whatever excess you have gets exported. It’s possible to fulfil all of those steps yourself, some of them, or just the final one where the product is sold. After that, it gets turned into a finished product (generic industry), before being delivered to a commercial building, where one of your cims buys it. There are four steps: first, a raw material is extracted, then it’s processed (I call them extractors and processors in this article). So logs produced by your forestry buildings can end up being sold by your shops, having gone through a few steps of refinement. ![]() The game models the movement of goods from one place to another, rather than simulating it in an abstract way. In Cities: Skylines, there is a real supply chain. Compatibility: This article talks about zoned industries in the game and doesn’t cover the supply chain added with the Industries DLC. ![]()
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